Personal look-development project exploring a modernized, re-imagined Quake 1 theme built inside id Tech 5 (shown without radiosity rendering). The scene combines legacy stone textures, existing DOOM assets, and newly created models across two distinct zones. The first section fuses ancient stone and industrial machinery with moving gears and chains for dynamic gameplay layout. The second features mysterious, floating stone monoliths that shift dynamically during combat. Included a Shambler mesh purely for scale!
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