Download PDF Resume here

Thao Le - Senior 3D Environment Artist - Resume

THAO LE

Senior 3D Environment Artist | 3D Generalist | Traditional Sculptor & Painter

Dallas-Fort Worth Area | (310) 498-7666 | binhthien@hotmail.com
www.thaole3dgameart.com | www.thaoleartstudio.com

Professional Summary


Accomplished Senior 3D Game Artist with 25 years of experience delivering high-fidelity assets and optimizing production pipelines for industry-leading AAA titles. Translates a classical fine arts foundation into cutting-edge digital environments, modular world-building, and real-time game pipelines. Proven track record contributing to major franchises at id Software, Electronic Arts, and LucasArts. Actively seeking new 3D art opportunities in the game industry.

Technical Skills


  • 3D Modeling & Sculpting: Blender, Maya, Modo, ZBrush, 3DCoat
  • Texturing & Look Dev: Substance Painter, Photoshop, PBR Texturing, Look-Development Passes
  • Game Engines & Tools: Unreal Engine, ID Tech, SaberTech, Proprietary Studio Tools
  • Core Competencies: Modular Map Construction, High-to-Low Poly Baking, Topology Optimization, Hard-Surface & Organic Asset Creation, Real-Time Performance Optimization

Professional Experience


ID SOFTWARE | Dallas, TX

2008 – 2026

Senior Environment Artist / Lead Weapons Artist

  • Lead Artist (Quake Champions): Directed art updates and visual development; concepted and modeled updated weapon sets and expansive environment level maps while managing strict milestone schedules and team deadlines.
  • Senior Environment Artist (Doom 2016): Constructed multi-layered maps and handled environmental level layouts; engineered custom visual effects pipelines, including the technical implementation of blood-stamping systems across multiple levels.
  • Environment Artist (Rage 1 & Rage 2): Developed architectural level layouts, constructed comprehensive environmental assets, and delivered highly detailed hard-surface weapons and character models.
  • Visual Development (Doom Eternal): Spearheaded look-development, modular material processes, and level layouts for the foundational "Hell Growth" environments.

EA GAMES | Los Angeles, CA

2004 – 2008

Senior Environment Artist / 3D Modeler

  • Modeled, textured, and integrated complex hard-surface environments, prop sets, and interactive game assets for acclaimed franchise titles.
  • Core Contributions: Medal of Honor series, The Lord of the Rings: The Battle for Middle-earth series, and GoldenEye: Rogue Agent.

LUCASARTS | San Rafael, CA

2001 – 2004

Environment Artist / 3D Modeler

  • Designed and engineered hard-surface 3D environments, hero spaceships, weapons, and mechanical props under strict platform performance constraints and memory budgets.
  • Core Contributions: Star Wars: Starfighter 2, Gladius, and Star Wars: Battlefront.

Education


Degree in Computer Graphics and 3D Design (Graduated with Honors)
The Art Institute of Dallas, Dallas, TX | 2001
Bachelor of Fine Arts (BFA) (6-Year Curriculum)
Huế University, College of Arts, Vietnam | 1994