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THAO LE
Senior 3D Environment Artist | 3D Generalist | Traditional Sculptor & Painter
Dallas-Fort Worth Area | (310) 498-7666 | binhthien@hotmail.com
www.thaole3dgameart.com | www.thaoleartstudio.com
Professional Summary
Accomplished Senior 3D Game Artist with 25 years of experience delivering high-fidelity assets and optimizing production pipelines for industry-leading AAA titles. Translates a classical fine arts foundation into cutting-edge digital environments, modular world-building, and real-time game pipelines. Proven track record contributing to major franchises at id Software, Electronic Arts, and LucasArts. Actively seeking new 3D art opportunities in the game industry.
Technical Skills
- 3D Modeling & Sculpting: Blender, Maya, Modo, ZBrush, 3DCoat
- Texturing & Look Dev: Substance Painter, Photoshop, PBR Texturing, Look-Development Passes
- Game Engines & Tools: Unreal Engine, ID Tech, SaberTech, Proprietary Studio Tools
- Core Competencies: Modular Map Construction, High-to-Low Poly Baking, Topology Optimization, Hard-Surface & Organic Asset Creation, Real-Time Performance Optimization
Professional Experience
ID SOFTWARE | Dallas, TX
2008 – 2026Senior Environment Artist / Lead Weapons Artist
- Lead Artist (Quake Champions): Directed art updates and visual development; concepted and modeled updated weapon sets and expansive environment level maps while managing strict milestone schedules and team deadlines.
- Senior Environment Artist (Doom 2016): Constructed multi-layered maps and handled environmental level layouts; engineered custom visual effects pipelines, including the technical implementation of blood-stamping systems across multiple levels.
- Environment Artist (Rage 1 & Rage 2): Developed architectural level layouts, constructed comprehensive environmental assets, and delivered highly detailed hard-surface weapons and character models.
- Visual Development (Doom Eternal): Spearheaded look-development, modular material processes, and level layouts for the foundational "Hell Growth" environments.
EA GAMES | Los Angeles, CA
2004 – 2008Senior Environment Artist / 3D Modeler
- Modeled, textured, and integrated complex hard-surface environments, prop sets, and interactive game assets for acclaimed franchise titles.
- Core Contributions: Medal of Honor series, The Lord of the Rings: The Battle for Middle-earth series, and GoldenEye: Rogue Agent.
LUCASARTS | San Rafael, CA
2001 – 2004Environment Artist / 3D Modeler
- Designed and engineered hard-surface 3D environments, hero spaceships, weapons, and mechanical props under strict platform performance constraints and memory budgets.
- Core Contributions: Star Wars: Starfighter 2, Gladius, and Star Wars: Battlefront.
Education
The Art Institute of Dallas, Dallas, TX | 2001
Huế University, College of Arts, Vietnam | 1994