Quake Champions | Environment Art

(Level work and map updates for Quake Champions)

Quake Champions | Weapon Art

(New designs and reimagined legacy weapons)

                            

Rage 2: General Cross

(Redesigned and built the high-res final boss character body model)

         

 

Rage 2: BFG-9000 Re-Imagination

(Reconceptualized and modeled the updated BFG-9000 weapon asset, ensuring alignment with the game's art direction)

            

 

Personal Environment Exploration

(Kitbashed and modified historical assets to rapidly prototype and deliver an upgraded environmental look.)

          

 

Quake Champions: Gores System

(Produced high-resolution organic body gore assets for real-time gameplay systems.)

          

 

Quake Champions: Slip-Gate Mode Exploration

(Concept how the slip-gate mode look and played out)

 

            

 

Doom 2016 Props

(Modeled and textured environmental prop assets for Doom (2016)

          

 

Doom (2016) – Environment Art

(Mars Surface and Gore Pipeline)

          

 

Doom (2016) | Mars Rock Sets & Environment Exploration

(Pre-production lookdev for Mars surfaces and modular rock assets)

 

"Hell On Earth" Modular Sets

(modular pieces for constructing the environment)

                     

 

 

Doom 4 (Unreleased) — Urban Destruction Map

(In-game environment visualization and map layout design)


           

 

Hell on Earth Visualization

(Environment lookdev for Hell invading Earth)

 

Doom (2016) | Construction Site Visualization

(Environment art lookdev developed from initial designer blockouts)

           


 

Personal 3D Work | Concept & Asset Art

(Explorations in hard-surface geometry, organic sculpting, and Substance texturing across realistic and stylized art directions. Hosted on ArtStation.)


     

Rage (2011) Asset & Environment Work

(Environment art and prop creation for Rage)

                         

Legacy Personal Projects

(3D artwork and studies created early in my career—10+ years ago)


              


Thao Le Art Studio

(A portfolio collection of traditional artwork created across various physical mediums)


Custom Garage Kits & Mech Design

(Original resin-cast mechs and robotic models—hand-sculpted, cast, and built. Visit my Facebook page for the full gallery.)