Character art production for General Cross, the cyborg final boss in Rage 2. Avalanche Studios provided a basic concept and a pre-scanned head, giving me full creative freedom to design the extensive mechanical detailing for the robot body. During production, I pitched a modular armor-destruct system where panels break off under fire to reveal the inner mechanics, which the team loved and integrated into the fight! Modeled and rendered completely in 3DCoat while strictly matching the pre-existing joint rigging and animations. Check out the links below to see the asset in action during in-game cutscenes!
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